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Messages - master_gamer38

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1
The Werewolf Game / Re: TWG 84: Player Sign Ups
« on: August 20, 2015, 10:06:36 PM »
Awww mashi, you're no fun. I was gonna make this thread. I figure after 2 years, 3 months and 25 days since my last post, I could make like a topic or something. But no, you just had to ruin it. Jerk. :(

2
The Werewolf Game / Re: TWG Idea
« on: April 25, 2013, 07:55:04 AM »
I think this is the game you're both referring to.

It would be nice to gain control of those accounts, but it would be difficult for a couple of reasons:

1. master_gamer38 controls the emails and passwords, and he isn't active enough to manage them for upcoming games.
2. There are only 10 accounts.
3. The names are too boring. COME ON.

It's actually pretty managable. The email is easily accessible. All I have to do is share the current login info, and it can be taken over by a new host. I can pop in, and people have ways of contacting me.

3
The Werewolf Game / Re: TWG L: Host Sign Ups
« on: March 11, 2013, 07:04:29 AM »
TWG L just looks so weird.

4
The Werewolf Game / Re: TWG Suggestions, Comments, and Discussion
« on: February 28, 2013, 12:04:56 AM »
Too much effort to find individual changes! I'll be dissatisfied enough this way.

5
The Werewolf Game / Re: TWG Suggestions, Comments, and Discussion
« on: February 27, 2013, 11:55:21 PM »
Doing a search for mastergamer turns up so many. :( Mashi is such a jerk.

6
The Werewolf Game / Re: TWG Suggestions, Comments, and Discussion
« on: February 27, 2013, 11:12:49 PM »
Well you do have ways to contact me to come back and look at stuff. Maybe I'm still upset because you spelled my name wrong in the hosting guide!

7
The Werewolf Game / Re: TWG Suggestions, Comments, and Discussion
« on: February 27, 2013, 08:59:55 PM »
There's been quite a few games since I've played here last. Neato. When I have some spare time I'd enjoy coming back.

8
The Werewolf Game / Re: Hosting Guide
« on: August 04, 2012, 01:14:01 AM »
It bothers me that you misspelled my name.

9
Jub3r7, considering the dearth of participants, I think that it would be fine for a 10 Player Manhunt including 2 Wolves without cardflip.  According to master_gamer38's calculations, the game would be a bit Human-sided, but I think that the game will be fine anyway.

Correct.

I thought MG's calculations said it would be even?

Either way, I'd support this idea.

No, mashi had it right.

oh right it did
i dont know how to read as you can see

No, you were right in the first place.

With 2 wolves and 10 humans, the both wolves to have to survive 4 day phases to win or one survive 5. I can say with certainty that it can be tough to do that. With only 8 humans, it's mathematically even, and they only have to survive 3.

It's hard to win with being the only wolf. It's an extremely tough situation.

I'd suggest 2/8 no cardflip or 3/9 cardflip.

Still taking break :( is it possible for a 11 player one? :/

Odd number player games come out weird.

10
The mafia to innocents ratio should always be around 1/4 mafia and 3/4 innocent.

For smallerish games that could work. But I'm gonna refer back to the formula. Let's be absurd. We wanna play a game that has 50 wolves. How many humans to make random lynching 50% win either way? 10,000. Last I checked 50/10000 isn't 1/4th.

I was thinking that the cardflip would balance out the lack of Specials for the Human, but master_gamer38 and vermilionvermin (who are both technically TWC despite being inactive!!!) bring up good points.  Jub3r7, I'll let you decide whether to eliminate a Wolf and/or keep the cardflip (I think that the former is the best option.  Including the latter may make things a bit Human-sided, though, I'm not entirely sure).  Even if the game ends up being a bit unbalanced, it should hopefully be a fun one nevertheless.

I think it'd be pretty close to fair if the game stayed the same but had card flipping. If it doesn't have it, mathematically it needs to change because it's very wolf-sided. Honestly, I don't really like card-flipping. But it would be a pretty good way to balance this game and make it tougher for the wolves, which in a man-hunt, is usually pretty easy compared to the humans.

I'm sorry that I'm busy! D: Work and Sound of Music Pit Orchestra!

Also, master_gamer38, I'm curious to know how you found or derived that formula.  It's quite an interesting one, to say the least.

I was working on making an game generator. And I needed to know if the game generated would be fair or not. So with everything being random, I would test. I did the average of like 10,000 games or something like that. And I would do it with man-hunts. I found 2:8 was really close. I later found out that wikipedia has an article. It can be viewed here. Other people have done and proven the math.

11
Being all ninja MG again.

From a mathematical standpoint only, this game is HEAVILY towards the mafia side. If the game is played out randomly the formula for the wolves chances of winning is equal to the number of wolves divided by the square root of other players.

So..
1 wolf.. 4 humans
2 wolves.. 8 humans
3 wolves.. 36 humans
4 wolves.. 64 humans

You can see how it would quickly grow.

I realise that this is if people did random votes and didn't put thought into the game. But it would also happen with perfect players because they would have to do random votes as well. If you do the math on this game. 3/sqrt(9) = 1. By random votes the wolves would win every time. So, there should either be card flipping or a change in the wolves/humans ratio.

(Note that the probability gets thrown out of whack when you throw seers and guardians in.)

Anyways. That's my input. I did put a vote for cardflipping yes as well (which is a surprise to myself). As much as I'd like to play, I'm incredibly busy right now and my internet hasn't been reliable lately.

12
The Werewolf Game / Re: TWG XXXVI: Host Sign Ups
« on: July 25, 2012, 05:23:41 AM »
Sneaky sneaky sneaky haven't posted in forever vote.

13
The Werewolf Game / Re: TWG PB Works Board
« on: April 27, 2012, 04:12:32 AM »
http://www.ninsheetm.us/smf/index.php?topic=941

There's the sign-ups for the first game.

14
Arrangement Contests / Re: Arrangement contests - brainstorming topic
« on: April 11, 2012, 12:40:50 AM »
This is a chance to learn, create a piece that can be simply done rather than doing overly virtuosic piece.

Just like knowing a range for an oboe, one could know a general range for soprano. It's not that hard to write for voice.

I honestly see way more point in writing for voice than anything else. It's an 'instrument' that everyone uses, why not know how to write for it?

15
Arrangement Contests / Re: Arrangement contests - brainstorming topic
« on: April 10, 2012, 11:43:51 AM »
I'm going to pop in and throw out the idea of SATB choir with piano accompaniment arrangement, but with original lyrics. It forces creativity with the lyrics while also keeping plenty of variety in there.

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