On the first day of Sheet-Mas, my-Wait just a second there!! We still haven't posted the latest re-writes I submitted this month! Better do that quick...
117th (Re-Write)[SNES] Mega Man X3 - "Gravity Beetle Stage"[TOPIC]56th (Re-Write)[GBA] Kirby: Nightmare in Dream Land - "Main Menu"[TOPIC]Now, where were we? Oh, yes...
On the first day of Sheet-Mas, my true love gave to me...
1st/452nd[SMS] Alex Kidd in Miracle World - "Main Theme"[ZIP]
who the hell is alex kidd
He's a loser, that's who. Ah, sorry, that was kind of harsh, what I just said right then... I mean, he's just a Kidd, after all.
Alex Kidd in Miracle World is the first installment of Sega's short-lived franchise starring the titular character, the company's intended mascot. The popular story is that, after seeing the rising popularity of Nintendo's Mario, they asked themselves, "A charming, marketable character? Well, why can't we do that?" Since no one bothered to answer that question for them, they went ahead and launched this game for the Master System, a console which I've never arranged for, (unless you count the first 8-bit
Sonic the Hedgehog game, also released to the Game Gear). In fact, they were so dead-set on selling this character that they built the game into newer models of the Master System; turn on the console without a cartridge plugged in, and you'd be able to play
Miracle World right off the bat. Alex would go on to star in several more installments, but mixed reception to
Alex Kidd in the Enchanted Castle combined with Sonic's explosive debut left this series to rot in obscurity for decades to come.
In terms of gameplay, the
Alex Kidd titles have, in my opinion, aged
horribly. I got the chance to play the 2021 remake,
Alex Kidd in Miracle World DX, during Thanksgiving Break (it was on sale), and over the course of one long afternoon, I loathed it every step of the way. The controls were slippery no matter which settings I toggled, the short-ranged punching mechanic was a nightmare to use, and nearly every design aspect was laughably bad. The level design was incredibly unfriendly, you die after taking one hit, vehicles you can buy explode if you graze just one wall, and the main gimmick to fighting bosses is... rock, paper, scissors. Yes, you heard me correctly: surviving boss battles is entirely luck based. Sure, you can use a special item to see which move your opponent will use ahead of time, but come on, where's the strategy in that? The fact that this game is considered one of Sega and the Master System's crown jewels is pitiful, so, so pitiful. Sega certainly succeeded in creating a marketable character, but designing his games to be even remotely fun is where they fell short.
Sound familiar, Sega fans?Now, the music in the original is nothing special, but absolutely adore the work that was put into the remake's soundtrack. The implementation of an acoustic guitar was nothing short of genius, and the musicians breathed so much life into the originals that it's almost unreal. The
main theme arrangement is a perfect reincarnation of the first iteration that even adds more melodic material, and the
underwater theme arrangement took a boring song and made it sound gorgeous. They also composed a bunch of new songs, which all sound perfectly in-line with the re-arranged tracks; the
boss rush's use of the main theme motif was absolutely fascinating. Best of all, they made Master System-styled arrangements of all the new tracks for the "retro mode" that the game utilizes, and had I not known they were newly-written, I would've fully believed they were from 1986. Bravo, you guys.
Before I sign off for tonight, I'd like to bring one thing to your attention: for my
12 Days of Sheet-Mas series this year, no console or franchise will be arranged for twice. I'm doing this to introduce a little more variety to my PA. Expect some interesting stuff to come! Enjoy!!
Remaining Re-Writes: 2