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« on: December 27, 2011, 07:49:19 AM »
I sort of threw the roles of this game together (combining two ideas I'd had in the past), but it ended up working out pretty well. I had no idea how much trouble the Wolf Painter would cause though. I think it's definitely more fun than master wolves/millers and what not.
Regarding the actual game... well, the wolves probably should have won. They had tons of bad luck this entire game. Night one, they seered a green and attacked a human who would be guarded, causing an alliance to spring up. Day 1, they lose their shaman pretty much by accident. Night 2 they fail to take out a blue, so by night 3, half the game is confirmed to be human. And day 3 the humans made a stupid, reckless mistake that, in ordinary circumstances, should have cost them the game. But somehow it didn't. vermilionvermin had pretty much everybody fooled (sure, you may have been suspicious of him at a few points, but nobody ever followed up on these suspicions), and wouldn't have been found out if it weren't for process of elimination. That's pretty incredible considering he made like 1/4 of the posts in the game.
The humans on the other hand, were incredibly disorganized and inactive even though they were lucky enough to create an alliance on day 1. We got lucky with the day 1 lynch (well, some logic was involved, but it was still lucky that Dude went down rather than spitllama), and day 3 was probably the biggest disaster I've ever seen in my 50+ games of TWG. TWG is built on discussion, yet the all-knowing alliance decided to eliminate that aspect of the game entirely. Even though there were two players who had been seered red, they were so sure that one of them was a wolf that they decided to falsify evidence to make the lynching go more smoothly. Needless to say, that backfired completely and caused me to lose a lot of respect for the remaining players. I'd be lying if I said I hadn't been cheering for the wolves after that.
Really. I don't know what made them so sure I was a wolf anyway. The traitor tried to incriminate me, I'd asked for numerous phase extensions, I'd regularly listed suspicions, I'd started the lynch on Dude, defended a ton of people early in the game (all of whom I could prove I was not a wolf with), and I was frequently requesting that players be more active or would join the chat. But I guess that's wolfish behavior around these parts. At least I won't have to deal with it ever again. Probably.
Good game everyone. verm definitely did the best job this game, but I thought that Locke (near the end) and davy also did really well.